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years engineering
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End-to-end ownership — design through release

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projects

Hand-Writing an OpenRTB JSON Decoder in Go2026-05-14Go JSON Performance in AdTech: Profiling OpenRTB Bid Request Parsing2026-05-05Packaging the TWS C++ API as a CMake static library2026-04-27Signed distance fields in C — the technique behind game HUDs, GPU shaders, and font rendering2026-04-20Unicode Text Processing in C++ — Part 2: Grapheme Clusters and Performance2026-04-13Unicode Text Processing in C++ — Part 1: Normalization and Case-Folding2026-04-09Packaging Intel’s libDFP as a CMake static library2026-04-02Hand-Writing an OpenRTB JSON Decoder in Go2026-05-14Go JSON Performance in AdTech: Profiling OpenRTB Bid Request Parsing2026-05-05Packaging the TWS C++ API as a CMake static library2026-04-27Signed distance fields in C — the technique behind game HUDs, GPU shaders, and font rendering2026-04-20Unicode Text Processing in C++ — Part 2: Grapheme Clusters and Performance2026-04-13Unicode Text Processing in C++ — Part 1: Normalization and Case-Folding2026-04-09Packaging Intel’s libDFP as a CMake static library2026-04-02

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